Sunday, February 20, 2011

Blogs

1. What are the "affordances" and "constraints" of the technology? In other words, what does the technology allow us to do or prevent us from doing? 
    -It allows students to present a bunch of learned/researched information in their own words, and allows others to read and comment on what they learn. It also allows that student to read and comment on the research of his peers. Reading blogs in the words of the students also helps the students understand the researched item because it puts it into the voice of a child of the same age level, easily understood and easily relatable. A constraint could be that all the blog posts and their responses cannot be discussed fully in class, so the children need to read all of them to get a full understanding of the researched items of the other students.


2. What new skills do we need to teach the students?
     -We'd need to teach the students how to blog, what website to use. We'd have to teach them what is appropriate, and what is not, and explain what kind of content we expect from them.


3. What will I need to do differently in terms of how I teach in the classroom? How will teaching and learning look different?
     - If there is a big question that relates to a lesson, and everyone has their own special opinion about it, but there isn't enough time in class, it might be a good idea to have them blog about it. Then,  they can read and respond to others, and get a better feeling and understanding about the subject they're discussing, and it might promote some interest. They will be able to learn from talking/blogging amongst themselves rather than from listening via the teacher.


4. How does the technology help me foster creativity, innovation, and some of the other 21st century skills?
     -It helps foster creativity because it allows the students to freely express themselves, and to express their opinions and to speak their minds- all within a realm of propriety.


5. What are some ways I can use this technology in the classroom?
      - To talk about main ideas or topics of a lesson. Or if there are multiple battles in a war, for example, the students can be assigned a battle to investigate, they can blog about it, and then read the other blogs to get a feel about what the other battles were like. Then they can discuss it a bit in class, but overall it saves a lot of time.

Tuesday, February 15, 2011

Gaming

1. What are the "affordances" and "constraints" of the technology? In other words, what does the technology allow us to do or prevent us from doing? 
    -This technology allows students to learn material in a fun and interesting way. Instead of sitting through teacher lectures, or group activities, they can play these games on the computer and while they are "fighting off a dragon" they can really be learning new multiplication skills, etc. A constraint of the technology may be that some of the learning games out there are fairly dull and lacking in the necessary motivation. 


2. What new skills do we need to teach the students?
     -The students would have to have a thorough knowledge of how to use computers, how to access the games, and then how to correctly play them. And sometimes, depending on the lessons being taught, there are certain games they are allowed to play and certain other ones they are not- so they'd have to know the difference.


3. What will I need to do differently in terms of how I teach in the classroom? How will teaching and learning look different?
     - I almost feel like gaming can help teachers teach their lessons. I feel like teaching can be improved through not only using computer games in their classroom, but also creating games to accompany their lessons. Children learn a great deal through games because when it is fun and engaging, they are much more interested in learning the material- just as if they were the actual rules of the game.


4. How does the technology help me foster creativity, innovation, and some of the other 21st century skills?
     -Well, as a lot of 21st century skills revolve around the use of computers, gaming is one step in that direction. Gaming also promotes their learning growth, and so the more they can learn from gaming, the more they can benefit at school.


5. What are some ways I can use this technology in the classroom?
      - I can use it for free time! Not only is it fun for the kids, but it gets them learning, so it's an awesome tool to use when they have some free time.  One of my co-ops would use it as a motivational tool, so if the kids would get their work done in a certain amount of time, they could go on the computers and play the games.

Sunday, February 6, 2011

Creative Commons

1. What are the "affordances" and "constraints of the technology? In other words, what does the technology allow us to do or prevent us from doing? 
    -This technology allows someone to acquire a license for a creative work of theirs and to share their work with a bunch of other people. Unlike a copyright license, Creative Commons allows a person's work to be copied, shared, distributed, and blogged about without the author's permission on grounds that it is not for commercial profit. This is fabulous as it allows that person's work to travel from person to person, and it can gain popularity, which can lead to deals that turn into a profit for the author of the creative work. This is beneficial to students and teachers because they can pull these creative commons dubbed works and use them in projects, speeches, or homework and not have to worry about copyright infringements. 


2. What new skills do we need to teach the students?
     -What we would need to teach the students is the difference between copyright and creative commons, so that they understand what they can pull from the internet into their projects and what they cannot. They still have to give reference to the author of the work, but they don't have to ask the author's permission for their personal usage of it.


3. What will I need to do differently in terms of how I teach in the classroom? How will teaching and learning look different?
     - I don't believe it really effects how a teacher teaches, or how a student learns inside a classroom. It basically just allows the student to understand differences of copyright and creative commons, and then to know what kind of articles/videos/etc can be pulled from the internet and used in their blogs without their getting in trouble.


4. How does the technology help me foster creativity, innovation, and some of the other 21st century skills?
     - It allows for a certain level of creativity and innovation as the students pull creative commons works and interweave them into something or some project of their own design. It also allows students to make their own videos, etc, and obtain a license ensuring their ownership of the video, but at the same time allows them to share their video world wide for the benefit or entertainment of others, without the fear of anyone stealing their work.


5. What are some ways I can use this technology in the classroom?
      - It's not exactly a tool to be used in the classroom, its more of a prop students and teachers can use to gather articles, videos, etc for a specific lesson or project.